![]() It helps that my first impression of the initial planet was positive. Because of this choice, each zone gets its own chance to breathe a little without the stress involved with pixel-hunting icons (or radio towers) on a map. Zones are broken up into planets or space stations (which you can jet to using your ship), and there isn’t one big map to connect them all. It must be said upfront: this is not a fully open world game, and you know what? I’m glad. After your avatar is good and ready you’ll jet down to a planet surface to help out (or betray) your benefactors. The whole system is rife for replays, which plays into the multiple endings angle. For my first playthrough I was a silver-tongued, crackshot cashier, which is another way of saying I was living my best virtual life. There’s even a (mostly flavor) “aptitude” rating that defines your former career/life. Said process, mind, is extremely customizable, allowing you to jack up (or down) various parts of your personality, which impacts skills like melee or ranged attacks, tech, stealth, lock-picking, defense, and dialogue-based options. Said rebel leader cherry-picks one of the many hibernating citizens (you), which is how they cleverly justify the character creation process. Naturally, a rebel group sparks conflict at the start of the game’s events, and that’s where you come in. Our journey takes us to Halcyon: a perfect society “guaranteed to maximize your productivity.” I got immediate Sorry to Bother You vibes from the whole professional servitude angle, and one of the first lines of dialogue is “not likely, bootlickers.” Oh hell yeah, this is my kind of game. If you were expecting something irreverent and subversive that didn’t take itself too seriously: congratulations, you’re going to love Outer Worlds. Released: Octo(PC, PS4, XB1) / TBA (Switch) The Outer Worlds (PC, PS4, Switch, Xbox One) What I’m saying is: I want more Obsidian in my life.Īnd with The Outer Worlds, a massive first-person RPG in the same vein as New Vegas, I got it. In the past nine years they’ve mostly stuck to the Baldur’s Gate-esque Pillars of Eternity series (plus Tyranny), a one-off adventure with a South Park RPG, and a joint MMO venture with Allods Team. ![]() Look, they made the best modern Fallout game, New Vegas. They rocked The Old Republic for BioWare and continued the Neverwinter Nights series. For the uninitiated, when publishers wanted a sure-thing studio to come in and elevate an existing IP, Obsidian was the one developer you called.
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