Buckle up for a nice, fresh long campaign with the Imperial unit trees. These class trees are a blast and are easily my favorite part of Fantasy General II. Interestingly, experience and class upgrades are two separate systems, meaning that you could upgrade a level one unit to a top-tier class as long as you have the resources saved up. On the other hand, units still gain experience and have their attributes boosted upon leveling up, but they have sizable class trees that they can upgrade to when the necessary resources are available. Each of these unlocks further abilities on the same path, many of them being progressively better than the last. For example, at any given time you may have a hero that can choose between being able to carry an additional magical item, summon a new kind of ally, boost their health, or inspire their allies and improve their capabilities when they are nearby. There tend to be several ways that each can be specialized and these paths vary wildly between characters. Heroes gain experience that improves their attributes and grants skill points that can be spent to gain fairly unique, powerful abilities that can give you significant advantages on the battlefield. Heroes and units progress down separate paths. Your cast of characters has some serious variety this time around. Oddly enough, think of something akin to a fantasy Panzer Corps. Your forces are continually improved by resources, items, and experience, and your army will look vastly different from the start of your journey by the end of it. ![]() ![]() Campaigns are a string of scenarios that tell the story of your heroes while allowing them, and their units, to progress from each situation to the next. For those who aren’t in the know, Fantasy General II is a turn-based tactical strategy game based in a fantasy world.
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